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/ Kompuutteri Kaikille K-CD 2000 #7 / K-CD-2000-07.iso / Missile Command / data1.cab / Program_Executable_Files / Data.mgf / stag_3_0.dat < prev    next >
Text File  |  2000-01-24  |  8KB  |  459 lines

  1. [city  4]
  2. offset =        -1000
  3. heading =        -15
  4. angle =        -65.000000
  5. size =        2
  6. type =        0
  7.  
  8. [city  3]
  9. offset =        500
  10. heading =        180
  11. angle =        -15.000000
  12. size =        0
  13. type =        0
  14.  
  15. [city  2]
  16. offset =        800
  17. heading =        90
  18. angle =        18.000000
  19. size =        2
  20. type =        0
  21.  
  22. [city  1]
  23. offset =        -1000
  24. heading =        0
  25. angle =        48.000000
  26. size =        2
  27. type =        0
  28.  
  29. [city  0]
  30. offset =        0
  31. heading =        -135
  32. angle =        70.000000
  33. size =        0
  34. type =        0
  35.  
  36. [stage]
  37. num_missiles_2 =        24
  38. num_missiles_1 =        20
  39. num_missiles_0 =        16
  40. wave_speed_2 =        1
  41. wave_speed_1 =        1
  42. wave_speed_0 =        1
  43. enemy_pres_4 =        0
  44. enemy_pres_3 =        1
  45. enemy_pres_2 =        1
  46. enemy_pres_1 =        1
  47. enemy_pres_0 =        1
  48. enemy_speed =        8.0
  49. city_dest =            objects\crater06.npf
  50. city_dest_small =        objects\crater06sm.npf
  51. city_large =        objects\city06.npf
  52. city_medium =        objects\city06.npf
  53. city_small =        objects\city06sm.npf
  54. terrain_obj =        objects\World06.npf
  55. sky_obj =            objects\SkyDome06.npf
  56. world_3dvar_8 =        1.000000
  57. world_3dvar_7 =        1.000000
  58. world_3dvar_6 =        1.000000
  59. world_3dvar_5 =        1.000000
  60. world_3dvar_4 =        1.000000
  61. world_3dvar_3 =        240.000000
  62. world_3dvar_2 =        -1.500000
  63. world_3dvar_1 =        0.700000
  64. world_3dvar_0 =        480.000000
  65. fov_deg =            150.000000
  66. numcities =            5
  67. numwaves =            3
  68. numenemies =        5
  69. numsmartbombs =        6
  70. numMIRVs =            5
  71. MIRVwarheads =         2
  72. FogStart         = 30
  73. FogEnd            = 125
  74. FogColorRed     = 125
  75. FogColorGreen     = 85    
  76. FogColorBlue    = 75
  77. cloud_shadow =        Sky06.tex
  78.  
  79. [city  5]
  80. offset =        -1000
  81. heading =        150
  82. angle =        -58.000000
  83. size =        2
  84. type =        0
  85.  
  86. [city  4]
  87. offset =        1000
  88. heading =        -45
  89. angle =        -45.000000
  90. size =        0
  91. type =        0
  92.  
  93. [city  3]
  94. offset =        500
  95. heading =        0
  96. angle =        -15.000000
  97. size =        2
  98. type =        0
  99.  
  100. [city  2]
  101. offset =        -1000
  102. heading =        60
  103. angle =        12.000000
  104. size =        0
  105. type =        0
  106.  
  107. [city  1]
  108. offset =        -1000
  109. heading =        180
  110. angle =        32.000000
  111. size =        0
  112. type =        0
  113.  
  114. [city  0]
  115. offset =        1000
  116. heading =        30
  117. angle =        57.000000
  118. size =        2
  119. type =        0
  120.  
  121. [stage]
  122. num_missiles_3 =        20
  123. num_missiles_2 =        18
  124. num_missiles_1 =        16
  125. num_missiles_0 =        14
  126. wave_speed_3 =        1
  127. wave_speed_2 =        1
  128. wave_speed_1 =        1
  129. wave_speed_0 =        1
  130. enemy_pres_4 =        0
  131. enemy_pres_3 =        0
  132. enemy_pres_2 =        1
  133. enemy_pres_1 =        1
  134. enemy_pres_0 =        1
  135. enemy_speed =        8.0
  136. city_dest =            objects\crater05.npf
  137. city_dest_small =        objects\crater05sm.npf
  138. city_large =        objects\city05.npf
  139. city_medium =        objects\city05.npf
  140. city_small =        objects\city05sm.npf
  141. terrain_obj =        objects\World05.npf
  142. sky_obj =            objects\SkyDome05.npf
  143. world_3dvar_8 =        1.000000
  144. world_3dvar_7 =        1.000000
  145. world_3dvar_6 =        1.000000
  146. world_3dvar_5 =        1.000000
  147. world_3dvar_4 =        1.000000
  148. world_3dvar_3 =        240.000000
  149. world_3dvar_2 =        -1.500000
  150. world_3dvar_1 =        0.700000
  151. world_3dvar_0 =        480.000000
  152. fov_deg =            120.000000
  153. numcities =            6
  154. numwaves =            4
  155. numenemies =        4
  156. numsmartbombs =        5
  157. numMIRVs =            4
  158. MIRVwarheads =         2
  159. FogStart         = 35
  160. FogEnd            = 200
  161. FogColorRed     = 255
  162. FogColorGreen     = 255    
  163. FogColorBlue    = 255
  164. cloud_shadow =        Sky05.tex
  165.  
  166. [city  5]
  167. offset =        1000
  168. heading =        -135
  169. angle =        -55.000000
  170. size =        0
  171. type =        0
  172.  
  173. [city  4]
  174. offset =        -1000
  175. heading =        0
  176. angle =        -37.000000
  177. size =        2
  178. type =        0
  179.  
  180. [city  3]
  181. offset =        -600
  182. heading =        105
  183. angle =        -1.000000
  184. size =        0
  185. type =        0
  186.  
  187. [city  2]
  188. offset =        1000
  189. heading =        5
  190. angle =        14.000000
  191. size =        0
  192. type =        0
  193.  
  194. [city  1]
  195. offset =        -1000
  196. heading =        -65
  197. angle =        32.000000
  198. size =        2
  199. type =        0
  200.  
  201. [city  0]
  202. offset =        0
  203. heading =        105
  204. angle =        57.000000
  205. size =        0
  206. type =        0
  207.  
  208. [stage]
  209. wave_speed_3 =        2
  210. wave_speed_2 =        2
  211. wave_speed_1 =        1
  212. wave_speed_0 =        1
  213. enemy_pres_4 =        0
  214. enemy_pres_3 =        0
  215. enemy_pres_2 =        1
  216. enemy_pres_1 =        1
  217. enemy_pres_0 =        1
  218. city_dest =            objects\crater04.npf
  219. city_dest_small =        objects\crater04sm.npf
  220. city_large =        objects\city04.npf
  221. city_medium =        objects\city04.npf
  222. city_small =        objects\city04sm.npf
  223. terrain_obj =        objects\World04.npf
  224. sky_obj =        objects\SkyDome04.npf
  225. world_3dvar_8 =        1.000000
  226. world_3dvar_7 =        1.000000
  227. world_3dvar_6 =        1.000000
  228. world_3dvar_5 =        1.000000
  229. world_3dvar_4 =        1.000000
  230. world_3dvar_3 =        240.000000
  231. world_3dvar_2 =        -1.500000
  232. world_3dvar_1 =        0.700000
  233. world_3dvar_0 =        480.000000
  234. fov_deg =        120.000000
  235. numcities =        6
  236. numwaves =        3
  237. numenemies =        4
  238. numsmartbombs =        4
  239. FogStart         = 55
  240. FogEnd            = 175
  241. FogColorRed     = 150
  242. FogColorGreen     = 185    
  243. FogColorBlue    = 200
  244.  
  245.  
  246. [city  4]
  247. offset =        -250
  248. heading =        0
  249. angle =        -40.000000
  250. size =        2
  251. type =        0
  252.  
  253. [city  3]
  254. offset =        1000
  255. heading =        45
  256. angle =        -24.000000
  257. size =        2
  258. type =        0
  259.  
  260. [city  2]
  261. offset =        700
  262. heading =        180
  263. angle =        0.000000
  264. size =        0
  265. type =        0
  266.  
  267. [city  1]
  268. offset =        -1000
  269. heading =        -60
  270. angle =        26.000000
  271. size =        2
  272. type =        0
  273.  
  274. [city  0]
  275. offset =        1000
  276. heading =        -135
  277. angle =        41.000000
  278. size =        0
  279. type =        0
  280.  
  281. [stage]
  282. num_missiles_3 =        18
  283. num_missiles_2 =        16
  284. num_missiles_1 =        14
  285. num_missiles_0 =        12
  286. wave_speed_3 =        1
  287. wave_speed_2 =        1
  288. wave_speed_1 =        0
  289. wave_speed_0 =        0
  290. enemy_pres_4 =        0
  291. enemy_pres_3 =        0
  292. enemy_pres_2 =        0
  293. enemy_pres_1 =        1
  294. enemy_pres_0 =        1
  295. enemy_speed =        10.0
  296. city_dest =            objects\crater03.npf
  297. city_dest_small =        objects\crater03sm.npf
  298. city_large =        objects\city03.npf
  299. city_medium =        objects\city03.npf
  300. city_small =        objects\city03sm.npf
  301. terrain_obj =        objects\World03.npf
  302. sky_obj =            objects\SkyDome03.npf
  303. world_3dvar_8 =        1.000000
  304. world_3dvar_7 =        1.000000
  305. world_3dvar_6 =        1.000000
  306. world_3dvar_5 =        1.000000
  307. world_3dvar_4 =        1.000000
  308. world_3dvar_3 =        240.000000
  309. world_3dvar_2 =        -1.500000
  310. world_3dvar_1 =        0.700000
  311. world_3dvar_0 =        480.000000
  312. fov_deg =            90.000000
  313. numcities =            5
  314. numwaves =            4
  315. numenemies =        3
  316. numsmartbombs =        0
  317. numMIRVs =            3
  318. MIRVwarheads =         1
  319. FogStart         = 75
  320. FogEnd            = 200
  321. FogColorRed     = 150
  322. FogColorGreen     = 125    
  323. FogColorBlue    = 200
  324. cloud_shadow =        Sky03.tex
  325.  
  326. [city  4]
  327. offset =        650
  328. heading =        60
  329. angle =        -39.000000
  330. size =        0
  331. type =        0
  332.  
  333. [city  3]
  334. offset =        -1000
  335. heading =        -30
  336. angle =        -20.000000
  337. size =        0
  338. type =        0
  339.  
  340. [city  2]
  341. offset =        1000
  342. heading =        0
  343. angle =        -5.000000
  344. size =        2
  345. type =        0
  346.  
  347. [city  1]
  348. offset =        300
  349. heading =        165
  350. angle =        24.000000
  351. size =        0
  352. type =        0
  353.  
  354. [city  0]
  355. offset =        -800
  356. heading =        -75
  357. angle =        39.000000
  358. size =        2
  359. type =        0
  360.  
  361. [stage]
  362. num_missiles_2 =        16
  363. num_missiles_1 =        14
  364. num_missiles_0 =        12
  365. wave_speed_2 =        1
  366. wave_speed_1 =        0
  367. wave_speed_0 =        0
  368. enemy_pres_4 =        0
  369. enemy_pres_3 =        0
  370. enemy_pres_2 =        0
  371. enemy_pres_1 =        1
  372. enemy_pres_0 =        1
  373. enemy_speed =        10.0
  374. city_dest =            objects\crater02.npf
  375. city_dest_small =        objects\crater02sm.npf
  376. city_large =        objects\city02.npf
  377. city_medium =        objects\city02.npf
  378. city_small =        objects\city02Sm.npf
  379. terrain_obj =        objects\World02.npf
  380. sky_obj =            objects\SkyDome02.npf
  381. world_3dvar_8 =        1.000000
  382. world_3dvar_7 =        1.000000
  383. world_3dvar_6 =        1.000000
  384. world_3dvar_5 =        1.000000
  385. world_3dvar_4 =        1.500000
  386. world_3dvar_3 =        240.000000
  387. world_3dvar_2 =        -1.500000
  388. world_3dvar_1 =        0.700000
  389. world_3dvar_0 =        480.000000
  390. fov_deg =            90.000000
  391. numcities =            5
  392. numwaves =            3
  393. numenemies =        3
  394. numsmartbombs =        0
  395. numMIRVs =            2
  396. MIRVwarheads =         1
  397. FogStart         = 10
  398. FogEnd            = 150
  399. FogColorRed     = 255
  400. FogColorGreen     = 200    
  401. FogColorBlue    = 190
  402. SkyDirection    = 90
  403. cloud_shadow =        Sky02.tex
  404.  
  405. [city  4]
  406. offset =        500
  407. heading =        128
  408. angle =        -32.000000
  409. size =        0
  410. type =        0
  411.  
  412. [city  3]
  413. offset =        -1000
  414. heading =        -15
  415. angle =        -15.000000
  416. size =        2
  417. type =        0
  418.  
  419. [city  2]
  420. offset =        1000
  421. heading =        60
  422. angle =        0.000000
  423. size =        0
  424. type =        0
  425.  
  426. [city  1]
  427. offset =        -500
  428. heading =        205
  429. angle =        16.000000
  430. size =        0
  431. type =        0
  432.  
  433. [city  0]
  434. offset =        750
  435. heading =        -25
  436. angle =        33.000000
  437. size =        2
  438. type =        0
  439.  
  440. [stage]
  441. num_missiles_2 =        14
  442. num_missiles_1 =        12
  443. num_missiles_0 =        10
  444. wave_speed_2 =        0
  445. wave_speed_1 =        0
  446. wave_speed_0 =        0
  447. enemy_pres_4 =        0
  448. enemy_pres_3 =        0
  449. enemy_pres_2 =        0
  450. enemy_pres_1 =        0
  451. enemy_pres_0 =        1
  452. enemy_speed =        12.0
  453. city_dest =            objects\crater01.npf
  454. city_dest_small =        objects\crater01sm.npf
  455. city_large =        objects\city01.npf
  456. city_medium =        objects\city01.npf
  457. city_small =        objects\city01Sm.npf
  458. terrain_obj =        objects\world01.npf
  459. sky_obj