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Kompuutteri Kaikille K-CD 2000 #7
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K-CD-2000-07.iso
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Missile Command
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data1.cab
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Program_Executable_Files
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Data.mgf
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stag_3_0.dat
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Text File
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2000-01-24
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8KB
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459 lines
[city 4]
offset = -1000
heading = -15
angle = -65.000000
size = 2
type = 0
[city 3]
offset = 500
heading = 180
angle = -15.000000
size = 0
type = 0
[city 2]
offset = 800
heading = 90
angle = 18.000000
size = 2
type = 0
[city 1]
offset = -1000
heading = 0
angle = 48.000000
size = 2
type = 0
[city 0]
offset = 0
heading = -135
angle = 70.000000
size = 0
type = 0
[stage]
num_missiles_2 = 24
num_missiles_1 = 20
num_missiles_0 = 16
wave_speed_2 = 1
wave_speed_1 = 1
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 8.0
city_dest = objects\crater06.npf
city_dest_small = objects\crater06sm.npf
city_large = objects\city06.npf
city_medium = objects\city06.npf
city_small = objects\city06sm.npf
terrain_obj = objects\World06.npf
sky_obj = objects\SkyDome06.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 150.000000
numcities = 5
numwaves = 3
numenemies = 5
numsmartbombs = 6
numMIRVs = 5
MIRVwarheads = 2
FogStart = 30
FogEnd = 125
FogColorRed = 125
FogColorGreen = 85
FogColorBlue = 75
cloud_shadow = Sky06.tex
[city 5]
offset = -1000
heading = 150
angle = -58.000000
size = 2
type = 0
[city 4]
offset = 1000
heading = -45
angle = -45.000000
size = 0
type = 0
[city 3]
offset = 500
heading = 0
angle = -15.000000
size = 2
type = 0
[city 2]
offset = -1000
heading = 60
angle = 12.000000
size = 0
type = 0
[city 1]
offset = -1000
heading = 180
angle = 32.000000
size = 0
type = 0
[city 0]
offset = 1000
heading = 30
angle = 57.000000
size = 2
type = 0
[stage]
num_missiles_3 = 20
num_missiles_2 = 18
num_missiles_1 = 16
num_missiles_0 = 14
wave_speed_3 = 1
wave_speed_2 = 1
wave_speed_1 = 1
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 0
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 8.0
city_dest = objects\crater05.npf
city_dest_small = objects\crater05sm.npf
city_large = objects\city05.npf
city_medium = objects\city05.npf
city_small = objects\city05sm.npf
terrain_obj = objects\World05.npf
sky_obj = objects\SkyDome05.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 120.000000
numcities = 6
numwaves = 4
numenemies = 4
numsmartbombs = 5
numMIRVs = 4
MIRVwarheads = 2
FogStart = 35
FogEnd = 200
FogColorRed = 255
FogColorGreen = 255
FogColorBlue = 255
cloud_shadow = Sky05.tex
[city 5]
offset = 1000
heading = -135
angle = -55.000000
size = 0
type = 0
[city 4]
offset = -1000
heading = 0
angle = -37.000000
size = 2
type = 0
[city 3]
offset = -600
heading = 105
angle = -1.000000
size = 0
type = 0
[city 2]
offset = 1000
heading = 5
angle = 14.000000
size = 0
type = 0
[city 1]
offset = -1000
heading = -65
angle = 32.000000
size = 2
type = 0
[city 0]
offset = 0
heading = 105
angle = 57.000000
size = 0
type = 0
[stage]
wave_speed_3 = 2
wave_speed_2 = 2
wave_speed_1 = 1
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 0
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
city_dest = objects\crater04.npf
city_dest_small = objects\crater04sm.npf
city_large = objects\city04.npf
city_medium = objects\city04.npf
city_small = objects\city04sm.npf
terrain_obj = objects\World04.npf
sky_obj = objects\SkyDome04.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 120.000000
numcities = 6
numwaves = 3
numenemies = 4
numsmartbombs = 4
FogStart = 55
FogEnd = 175
FogColorRed = 150
FogColorGreen = 185
FogColorBlue = 200
[city 4]
offset = -250
heading = 0
angle = -40.000000
size = 2
type = 0
[city 3]
offset = 1000
heading = 45
angle = -24.000000
size = 2
type = 0
[city 2]
offset = 700
heading = 180
angle = 0.000000
size = 0
type = 0
[city 1]
offset = -1000
heading = -60
angle = 26.000000
size = 2
type = 0
[city 0]
offset = 1000
heading = -135
angle = 41.000000
size = 0
type = 0
[stage]
num_missiles_3 = 18
num_missiles_2 = 16
num_missiles_1 = 14
num_missiles_0 = 12
wave_speed_3 = 1
wave_speed_2 = 1
wave_speed_1 = 0
wave_speed_0 = 0
enemy_pres_4 = 0
enemy_pres_3 = 0
enemy_pres_2 = 0
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 10.0
city_dest = objects\crater03.npf
city_dest_small = objects\crater03sm.npf
city_large = objects\city03.npf
city_medium = objects\city03.npf
city_small = objects\city03sm.npf
terrain_obj = objects\World03.npf
sky_obj = objects\SkyDome03.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 90.000000
numcities = 5
numwaves = 4
numenemies = 3
numsmartbombs = 0
numMIRVs = 3
MIRVwarheads = 1
FogStart = 75
FogEnd = 200
FogColorRed = 150
FogColorGreen = 125
FogColorBlue = 200
cloud_shadow = Sky03.tex
[city 4]
offset = 650
heading = 60
angle = -39.000000
size = 0
type = 0
[city 3]
offset = -1000
heading = -30
angle = -20.000000
size = 0
type = 0
[city 2]
offset = 1000
heading = 0
angle = -5.000000
size = 2
type = 0
[city 1]
offset = 300
heading = 165
angle = 24.000000
size = 0
type = 0
[city 0]
offset = -800
heading = -75
angle = 39.000000
size = 2
type = 0
[stage]
num_missiles_2 = 16
num_missiles_1 = 14
num_missiles_0 = 12
wave_speed_2 = 1
wave_speed_1 = 0
wave_speed_0 = 0
enemy_pres_4 = 0
enemy_pres_3 = 0
enemy_pres_2 = 0
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 10.0
city_dest = objects\crater02.npf
city_dest_small = objects\crater02sm.npf
city_large = objects\city02.npf
city_medium = objects\city02.npf
city_small = objects\city02Sm.npf
terrain_obj = objects\World02.npf
sky_obj = objects\SkyDome02.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.500000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 90.000000
numcities = 5
numwaves = 3
numenemies = 3
numsmartbombs = 0
numMIRVs = 2
MIRVwarheads = 1
FogStart = 10
FogEnd = 150
FogColorRed = 255
FogColorGreen = 200
FogColorBlue = 190
SkyDirection = 90
cloud_shadow = Sky02.tex
[city 4]
offset = 500
heading = 128
angle = -32.000000
size = 0
type = 0
[city 3]
offset = -1000
heading = -15
angle = -15.000000
size = 2
type = 0
[city 2]
offset = 1000
heading = 60
angle = 0.000000
size = 0
type = 0
[city 1]
offset = -500
heading = 205
angle = 16.000000
size = 0
type = 0
[city 0]
offset = 750
heading = -25
angle = 33.000000
size = 2
type = 0
[stage]
num_missiles_2 = 14
num_missiles_1 = 12
num_missiles_0 = 10
wave_speed_2 = 0
wave_speed_1 = 0
wave_speed_0 = 0
enemy_pres_4 = 0
enemy_pres_3 = 0
enemy_pres_2 = 0
enemy_pres_1 = 0
enemy_pres_0 = 1
enemy_speed = 12.0
city_dest = objects\crater01.npf
city_dest_small = objects\crater01sm.npf
city_large = objects\city01.npf
city_medium = objects\city01.npf
city_small = objects\city01Sm.npf
terrain_obj = objects\world01.npf
sky_obj